Operationalplaygate.solutions • Android & iOS App Publishing (Standard & High-Risk), Transfers & Accounts
PlayGate.solutions
Google Play & iOS App Store Publishing, Transfers & Compliance
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Game Publishing • Unity / Unreal / Godot

Publish Your Unity or Godot Android Game (.AAB) to Google Play Store ($75)

Mobile games face strict IARC Content Rating scrutiny, 64-bit IL2CPP architecture checks, and TargetAudience/ Families Policy audits on Google Play. We configure your game's IARC certificate, Data Safety declarations, and store assets, and get your game approved in Production.

Common Unity & Mobile Games Rejection Risks
  • •Inaccurate IARC questionnaire answers regarding cartoon/fantasy violence, simulated gambling, or loot boxes.
  • •Selecting under-13 age brackets in Target Audience without complying with Google Play's Families Policy.
  • •Missing ARM64 (`arm64-v8a`) IL2CPP build target or exceeding the 100 MB base `.aab` limit without Play Asset Delivery.
Mandatory Pre-Submission Checklist
  • Switch Scripting Backend to IL2CPP and check `ARM64` in Unity Player Settings.
  • Enable 'Build App Bundle (Google Play)' to export a signed `.aab` under 100 MB.
  • Disable Unity Ads / LevelPlay / AdMob in your initial v1.0 transfer build (re-enable in v1.1 after transfer).
  • Target ages 16+ / 18+ to avoid Families Policy ad-SDK blockers.

1. Accurate IARC Age Rating & Families Policy Protection

A single wrong checkbox in the IARC Content Rating questionnaire can get an Arcade, Action, or Card game suspended for 'Misleading Content Rating'. Our intake form captures all 10 IARC dimensions so we generate a compliant rating certificate across ESRB, PEGI, USK, and ClassInd.

Unity & Mobile Games Publishing FAQ

Can I publish Casino or Simulated Gambling games?

Simulated gambling games (with zero real-money payouts) can be published with proper 18+ IARC disclosures. Real-money gambling apps require country-specific gaming licenses.